AI Insights · Timothy · October 2022
Top 5 Business Games on iOS in Oceania Q3 2022
Discover the performance of the top 5 business games on iOS in Oceania during Q3 2022, including trends in weekly downloads, revenue, and active users.
The third quarter of 2022 saw notable trends and changes in the performance of the top 5 business games on the iOS platform in Oceania. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Idle Office Tycoon-Money game from Chengdu Warrior Tech Limited experienced significant growth in revenue, peaking at approximately $24.2K in the first week of August. Weekly downloads showed a peak of 12.3K in the week of July 25, followed by a steady decline towards the end of the quarter. Active users saw a sharp rise early in the quarter, reaching a high of 11.6K in late July, before gradually declining to around 5.4K by the end of September.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd maintained a consistent weekly revenue, peaking at around $10.9K in early September. Downloads fluctuated, with a notable peak of 3.5K in mid-July. Active users remained relatively stable, averaging around 6.5K to 7K throughout the quarter, with a slight dip in late August.
Hotel Frenzy: Design Makeover from TECHVISION PTE. LTD. saw a peak revenue of approximately $5K in mid-August, with a general decline in revenue towards the end of the quarter. Downloads decreased consistently, starting from 2.5K in late June to just under 600 by the end of September. Active users followed a similar downward trend, dropping from 4.2K in late June to around 2K by the end of the quarter.
The Office: Somehow We Manage by Eastside Games had a varied revenue performance, peaking at around $5.7K in mid-July. Weekly downloads were relatively low, peaking at 1.2K in early July and dropping to just over 200 by mid-September. Active users saw a steady decline from 3.5K in late June to around 1.3K by the end of September.
Grand Hotel Mania: Management by MY.GAMES B.V. maintained a stable weekly revenue, peaking at around $4K in early July. Downloads remained low throughout the quarter, with a peak of 83 in mid-July. Active users fluctuated, starting at 1.5K in late June and ending at around 850 by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.